ARK: SURVIVAL EVOLVED | the basics of stats, levels, and breeding

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CREATING A SUPER DINO
a brief and concise guide on stats, levels, breeding, and what you can do with it all
content by your friendly local site mod lingerie
So, you're here clearly because you're looking for some tips, tricks, and advise of how dinosaur stats, levels, and breeding all function in Ark: Survival Evolved. Here I'll cover up on a few details and facts to help get you started on understanding how these functions work in the game and then link a few videos that can cover any details I missed. Now, without any further adieu, let's get learning.

DINOSAUR STATS
Here's the basics, every dinosaur in Ark has a set of specific stats, these stats at level 1 are always the same and vary species to species. So, in full, every level 1 rex will have the same exact stats as every other level 1 rex, the same goes for every level 1 raptor having the same stats as every other level 1 raptor, and so and so forth. Stats affect the efficiency the dinosaur in mention possesses with that particular skill. So a dinosaur with 200% melee damage will be more proficient in melee damage then another dinosaur of the same species with only 100% melee damage. This applies to all stats present in the game.

WHAT YOU NEED TO KNOW
— movement speed is the same across the board for every single wild dinosaur of the same species no matter the level (ex:
every rex will have a set movement speed, this will not differ from level 1-150)
— in wild dinosaurs every level past 1 stat points are put into a random stat, stat points that go into movement speed do not affect the stat and are therefore considered "wasted points"; this is because the dinosaur sees no improvement for the stat point they received (we will go over this in more detail in the levels section)
— there are seven stats in ark ignoring the torpor stat; health, stamina, food, oxygen, weight, melee, movement speed
— you can use dodorex as a way to calculate how good a dinosaur's stats are on tame


DINOSAUR LEVELS
For every level past 1 a wild dinosaur receives a certain amount of stat points are allocated to a random stat. Let's say we have two level one dodos. Both dodos, as we learned in the stats section, possess the same exact stats. Now, on the same lovely beach we tamed our identical little level 1 dodos we discover two level 80 dodos and discover, upon tame, they're no longer identical and can't decide which dodo is better for breeding our super dodo with tons of melee damage to fell our foes. Fret not, this is entirely normal and we can determine from immediately on tame exactly which dodo is better suited for breeding towards our goal.

Here's where it gets fun. Open up dodorex (they have a browser website and a app, whichever you prefer will work just fine) and run the dodo's level and stats through the stat calculator. This will let you know which stats are below average, average, and above average. Now, before we get too into how those help us decide our breeder, let's brush on a few details. First off, every initial level past 1 allocates stat points to random stats on a dinosaur. As I mentioned before, every wild dinosaur of the same species has the same movement speed and therefore any random stat points that go to movement speed are "wasted points", this is where wasted points can make or break you. Sure a few aren't a big deal with non-breeders, but this isn't just any ordeal, we can't make a super dodo with a sire that has 25 wasted points.

When taming wild dinosaurs you'll need to pay close heed to how many wasted points dodorex tells you they have and aim for a few wasted points as possible (1 or 5 won't kill you but you get the gist, maximize productivity).

Back to our newly tamed level 80 dodos now, it appears they've both gained an even +5 taming efficiency levels, that's great! Let's see how those stats are doing. Now, one dodo has above average melee and health and five wasted points but below average food. The other has above average stamina but what appears to be 20 whole wasted points. From here we can conclude Dodo number 1 is much better for our cause and can cull the other dodo to feed the masses. Excellent, we are now one step closer to breeding our jesus tier super dodo. Now on to breeding.

WHAT YOU NEED TO KNOW
— every level past 1 on wild dinosaurs allocates stat points to random stats, points that go into movement speed do not affect the dinosaur and are therefore wasted points
— all level 1 dinosaurs of the same species have identical stat, it is only past 1 that stats begin to differ
— stats can only go up from their initial value or remain the same, stats will never decrease
— a level 150 dinosaur is not inherently better than a level 103, be sure to check their stats in the dodorex calculator for wasted points and useless stats (ex: high oxygen on a raid rex meant for stamina, health, and melee)
— on servers where the stat gain is higher you will receive the error Oops. Looks like this creature's stats are too high for its level.

Also note that stat calculators can only be used on untamed creatures. on dodorex, this is normal and will occur on our server, to fix this just scroll down to the chart available and use that to visually determine the use of your dinosaur

DINOSAUR BREEDING
So you've got your female dodo with above average melee and health, and your male dodo with above average stamina. Where do we go from there? Here's where the grind of all grinds begins (second only to the mutation grind which will be explained thoroughly in a video at the bottom of this guide), creating our super dodo. You'll first want to breed together both dodos, noting that bred stats are only the stats the dinosaur has before leveling. Any levels you add on yourself will not pass on to the young. With each child the game rolls to see which of the parents' stats they will receive, the paternal parent's stat or the maternal. As fortune favors the bold and the Ark devs favor breeders it is more likely for the child to inherit the higher stat than the lower. The clear goal here is to breed until all of the child's stats are above average (the parents' higher stat is inherited versus the lower) and there are as few wasted points as possible (optimally zero wasted points). Once you reach this point is up to you to fine tune coloration, stat differentials, and preference to what you desire.

WHAT YOU NEED TO KNOW
— only the stats on tame are passed down to the children
— above average stats can be determined visually on the graph in dodorex for increased servers
— minimizing wasted points is a major goal in breeding
— coloration and utility are two factors to consider before you begin breeding as they will be harder to change down the line


QUESTIONS?

Ask in the comments and I'll to you as quick as I can!

VIDEOS TO WATCH
 
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